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How much does a mobile app cost?

THE SHORT ANSWER

A simple app with no backend of its own costs €1,500–€4,000 excluding VAT. An app with user accounts, its own API and an admin area costs €5,000–€11,000. A platform with two sides of users, payments and real-time starts at €11,000. The prices cover one platform, iPhone or Android.

These are my own prices, excluding VAT, for one platform (iPhone or Android). Below you'll see what the price is made of, so you can work out where your own app lands before we talk.

Why nobody quotes you a price

Because "an app" isn't a product. It's like asking what a house costs: it depends on the floor area, the bathrooms, and whether you're digging a basement.

The difference is that an app's floor area can be measured, and you can measure it yourself. It is its screens, and what happens behind them.

What the price is made of

Part Cost
Analysis and specification €250–€625
Design with native components and AI €250–€750
Each screen of the app €150–€300
User accounts (sign-up, sign-in) €250–€625
Push notifications €200–€375
Payments or subscriptions €375–€1,000
Backend and API €1,250–€5,500
An admin area for your staff €750–€2,250
Publishing to the App Store and Google Play €200–€375

"Per screen" is the most useful number in that table. Count the screens you have in mind — home, list, product page, cart, profile, settings — and you're already halfway there. A screen with a list sits at the bottom of the range; a screen with a map, the camera or a form with a lot of rules sits at the top.

The backend is the big variable

This is where most people get lost, and where half the budget is decided. There are three cases:

1. You don't need a backend. The app works on its own: a catalogue, a calculator, something that works without internet. You pay none of the €1,250 and up.

2. You already have a system. If your business runs an ERP, an online shop or a booking system that can talk to other software, the app connects to it. You pay for the connection, not the system — usually the lower half of the range.

3. You need a new backend. If the data doesn't exist anywhere, the server, the database and the API have to be built from scratch. It is the most expensive part and the least visible: your customer sees none of it, but without it there is no app.

And a fourth question that costs separately: will somebody be managing the content? If your staff need to add products, see orders or reply to users, that needs an admin area. It is effectively a second, smaller application.

Do I need a designer?

For most apps, no — and I say that even though I could charge you for it.

Apple and Google provide ready-made, well-tested design components: buttons, lists, forms, menus, typography. They are the same ones used by the apps already on your phone, and your user knows them without anyone explaining. Together with AI tooling for composing the screens, the result is clean and professional for €250–€750, instead of a separate designer's fee.

A designer is worth it when the app is your brand: when you're selling an experience rather than a function, when you want something that looks like nothing else. Then it's a sound investment and it is quoted separately.

The three common scenarios

Scenario What it includes Cost
Simple app 5–10 screens, no backend of its own, or connecting to a system you already have €1,500–€4,000
App with a backend 10–16 screens, accounts, its own API, admin area, notifications €5,000–€11,000
Platform Two sides of users, payments, real-time, multiple roles €11,000–€23,000

Examples: a catalogue app or a tool for your customers is the first. A booking or ordering app with accounts is the second. A marketplace where two sides transact is the third.

The prices are for one platform. If you need both iPhone and Android, we scope that when we talk.

Below €1,500 I don't take on an app. It isn't about the price — it's that below that line there isn't room to do it properly, and an app that wasn't done properly will cost you a second time.

What you pay after launch

Almost everyone forgets these when they budget:

  • Apple Developer Program: 99 dollars a year. Without it the app comes off the App Store.
  • Google Play: 25 dollars once, not every year.
  • Hosting for the backend, if there is one.
  • Yearly updates. Every September a new iOS and a new Android arrive. An app that isn't updated starts to look dated, and at some point stops working. This isn't optional, and it is quoted separately depending on what changed.

The first two are Apple's and Google's charges to you, not mine.

How to bring the cost down

Four things that genuinely work:

  1. One platform to begin with. The biggest cut, and the least painful.
  2. A first version with 3–5 features. Not everything you'd like — only what's needed to find out whether people use it. The rest follows, paid for with money you've earned.
  3. Use what you already have. If there's an online shop or an ERP that can connect, you skip the most expensive part.
  4. No bespoke design at first. With native components the first version looks right; your own design comes once you know it's worth it.

What is not worth cutting is the analysis at the start. It's the cheapest line in the table and the one that prevents the expensive mistakes.

Which platform to choose first and in which technology, I go through here: Native or Flutter/React Native?

How I quote

I count hours per part and multiply by a fixed hourly rate. There is no "price for this client": the same app costs the same for everyone.

After an initial conversation you get a written quote with the parts listed separately, so you can see what you're paying for and drop anything you don't need yet.

QUESTIONS

Frequently asked
questions.

What clients usually ask me about this, with short answers.

01

Why did someone else quote me half the price?

Usually because they are not quoting the same thing. Ask whether the backend, the admin area, publishing to the stores and the first year of updates are included. If they are missing, the difference reappears later as extras.

02

How long does it take?

A simple app usually a few weeks, an app with a backend two to four months. The biggest factor is not the code but how quickly I get answers, content and decisions from you.

03

Can I pay in stages?

Yes. Payment is split into instalments tied to deliverables, so you pay as you see progress. The amounts and the stages are written into the quote before anything starts.

04

Who owns the code?

You do, on final payment. You get the code and the store accounts in your own name, so you can continue with whoever you like. I hold nothing hostage.

05

What if I want changes after launch?

Small fixes after delivery are covered. New features are quoted on the same basis and the same hourly rate, so you know in advance what you will pay.

Want a price for your own case?

Tell me what you need and I will reply within 24 hours, with a clear next step.

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